Fundamentals 1: Experience
Hello! And welcome to the fundamentals series on Heroes of the Storm. In this first part, I'll talk about one of the most important things in HotS: Experience.
Minion Experience
Whenever a minion dies, you get experience, which in the current patch is a little orb your hero picks up when you move close to it. Experience is shared among the whole team, so if you pick one orb, all 5 heroes will get that experience. It doesn't matter where they are on the map.
Minion experience is the most consistent source of experience, and the team who gets more experience will level up faster, which means will get new talents faster, and have an important advantage when it comes to fighting and securing objectives. A wave of minions gives more experience than a hero kill, up until level 7.
For this reason, you want to always soak every single lane in the map. If the map has 3 lanes, you want to soak 3. If it has 2, soak 2. Aim to never miss a single wave.
More on this will be explained in the Rotations post, but for now, just know that experience is very, very important.
In most low Elo games (Diamond and below) people don't really understand how important experience is, so they miss a lot. Either they roam too much, or stay in a lane too much seeking kills.
Giving your team an edge just by soaking can make a difference. Consider this situation:
- Both you and the enemy team are level 6
- Your team is close to level 7, and they are all grouping to go to an objective
Never fight in equal conditions if you can avoid it. Always fight with an advantage.
Mercenary Experience
Another source of experience are mercenaries. Unlike minions, though, they give you experience when they die, no need to grab an orb. Some camps, like Hanamura's vision camps, give you a lot of experience, and it's very important to keep control of those camps.
Most of the time though, it's rare to take camps just because the experience they give. Most of the time, they are taken to pressure. I won't ellaborate much on this topic as it will get it's own post.
Kills Experience
Killing enemy heroes gives you experience. If both teams have equal soak, this can make a big difference and snowball the game. Note that HotS has a mechanic where if you kill an enemy hero which is higher level than you, you will get bonus experience.
This is a comeback mechanic, which is mostly abused in a level 16 vs 19 fight. A common last attempt to come back is fighting before the enemy reaches the massive advantage of level 20 talents. If you can win that fight, you basically are now equal with the enemy team, sometimes you can even just rush the nexus and win.
So remember to not give up and instead soak for that 16 vs 19 fight when everything is going really badly. That will be your last attempt. It also works the other way around, play safe until 20, then try to end. You might be tempted to fight 19 vs 16, because you feel like winning, but it's risky. Unless you feel really confident, it's better to wait.
Towers Experience
Killing towers also gives you experience, but it's not trivial: They give you a passive flow of experience. The more towers you kill (forts and keeps) the more passive experience you get. It's hard to really know how much it influences in the actual game. This passive experience flow helps with snowballing but it's not really that noticeable.
Killing towers is important because of how they open up the map and pressure lanes, rather than the experience they give. Still, it's good to know how it works.
That's it!
Hope it was useful. Remember, experience is king, try to get as much experience as you can. Never leave a lane before soaking it. Try to squeeze a talent advantage when you can. And soak soak soak!
Sometimes you will have to double soak, even as an assassin, you will need to cover for the deficiencies in your team. That's just the way it is.
Good luck!
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